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Activity & learning

Picoo offers a fun and new way to play actively and socially, by combining the best of computer games and active play.

With Picoo you get children moving during class, gym class and break.

Did you know that we also offer educational games that promote physical activity?

Start now with moving learning in a new and fun way, with Picoo!

Our customers

Learning while moving

Learning while being physically active is becoming more and more popular in primary education. Currently, students are sitting still in the classroom for about 5 hours a day, and this is a problem. Did you know that about 12% of all children in the Netherlands are overweight (Public HealthZorg.info, 2018).

Exercising in the classroom has a positive effect on language and arithmetic skills. Schools where students learn (while moving) for an hour and a half per week, see an improvement in their students’ performance on math, reading and writing (Donnelly et al., 2009).

Picoo can contribute to this in the classroom, for example with the game Quistafette. With this game the teacher can check whether the students mastered the lectures and the students learn to work together and engage with the educational content. But they are also physically active. A win-win-win situation!

Quizstafette

The teacher has prepared a set of questions and answers. The students prepare a course with the Picoo helper cards at the end. The teacher asks the questions and the students need to go through the obstacle course and scan the correct answer as quickly as possible.

1. Create a quiz

Create a quiz with multiple-choice questions.

2. Build an obstacle course

Build an obstacle course in the gym, on the school yard or on a field. Place the Picoo helper cards at the end of the course.

3. And go!

Ask a question and let the children run to give the correct answer!