Learning while being physically active is becoming more and more popular in primary education. Currently, students are sitting still in the classroom for about 5 hours a day, and this is a problem. Did you know that about 12% of all children in the Netherlands are overweight (Public HealthZorg.info, 2018).
Exercising in the classroom has a positive effect on language and arithmetic skills. Schools where students learn (while moving) for an hour and a half per week, see an improvement in their students’ performance on math, reading and writing (Donnelly et al., 2009).
Picoo can contribute to this in the classroom, for example with the game Quistafette. With this game the teacher can check whether the students mastered the lectures and the students learn to work together and engage with the educational content. But they are also physically active. A win-win-win situation!
The teacher has prepared a set of questions and answers. The students prepare a course with the Picoo helper cards at the end. The teacher asks the questions and the students need to go through the obstacle course and scan the correct answer as quickly as possible.
Create a quiz with multiple-choice questions.
Build an obstacle course in the gym, on the school yard or on a field. Place the Picoo helper cards at the end of the course.
Ask a question and let the children run to give the correct answer!